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Judged OUTSTANDING for Early Years, Personal Development and Behaviour and Attitudes (Ofsted May 2024), ......'In the Reception class, children receive an excellent start to their education.'.....'Children are exceptionally well prepared for learning in Year 1.'.....'Pupils develop as mature individuals due to the exemplary provision that they receive to support their personal development.'.....'Pupils’ behaviour during lessons and around school is exemplary.'.....'Pupils are proud of their school mission statement. They aspire ‘not to have more but to be more’ in all that they do. Pupils are happy in school.'.....

St Paul's Catholic Primary School

A Voluntary Academy

Aspire not to have more but to be more – St Oscar Romero

Computing

Here are a selection of the programs and applications for use across KS1 and KS2 in our Computing curriculum.

You can learn about all the latest developments in Computing teaching and learning at www.primarycomputing.co.uk,

MIT's Scratch - Developed to help introduce learners to the world of coding, Scratch is a GUI (Graphic User Interface) based programming language. Pupils in KS2 can use Scratch to develop their own computer games of increasing complexity which draw upon fundamental aspects of programming such as variables, loops and conditions. Click the link to download it for free.

http://scratch.mit.edu/

Kodu – Microsoft have developed Kodu, which allows pupils to program their own games within their own 3D worlds which they can sculpt using the landscape building tool. Key coding concepts such as loops, conditions and variables are incorporated. Kodu can be download free from http://www.kodugamelab.com

Daisy the Dinosaur – This is a super app that KS1 can use as an introduction to programming. The environment provides command blocks that enable pupils to program the sprite, Daisy, and run the program to explore the outcome. The app also includes two inputs, sensing if the iPad is ‘shaken’ or ‘touched’. 

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